This week, we went back to focusing on design elements for the film. Yu went back to editing original character designs, as well as creating two new characters that were added during the animatic, which included a handmaiden and a busty woman. Soul began creating AI files for all of the characters, since we needed working files for our assets and she was able to complete the King, the Jester and the classic Princess design. Nicole and Marquise focused once again on getting their backgrounds finalized. We felt that there was not enough Celtic elements in both our character and our background designs, so we went back and made sure we had proper referencing and Celtic elements throughout the film. Vann, after some critiques from the group, created a beautiful narration that is a really good starting point for what we want the narrator to say. There is still some editing work, but we have a more focused idea on scripting. Rebecca focused on getting started on some color scripting and just overall playing with a variety of color palettes that we may try to utilize in our film. She also was kind enough to do more testing when it came to rigging characters in harmony, she utilized Soul’s AI files to make sure that they were easily exportable into the harmony program. Overall, our group has been working really hard to tie together story and design elements together. We still have a lot of work ahead of us, and within the next week we would like to edit our animatic, add narration on top and have most of our assets finalized, so we can focus our attention on color scripting, as well as getting us set up to begin animating during winter break.
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